Our assignment at the end of term 1 is to create a performance animation which should last about 10 seconds.
At the beginning, I wanted to make a performance outdoors. However, I was unable to find a person who could record a video of me. As a result, I recorded a video for myself indoors. Due to the limited space in my flat, I was unable to do much movement, so I conceived a performance sitting on a stool.
When I was in high school, I was a person who often dozed off in class, so I wanted to create an animation like this for myself.
Reference
Process
This time, I created the animation in the ik state by hand.
The difference between ik and fk is:
IK (Inverse Movement) is a physical movement method that calculates the displacement and movement direction of the parent object, thereby inheriting the information obtained to its child objects. That is, by positioning the lower bones in the bone chain, the higher bones are rotated, thereby setting the posture of the joints. It calculates the rotation of each parent joint according to the position of the end child joint. The end of the chain is “fixed” to an object moving relative to the bone chain.
FK (forward movement) is a movement mode realized by “target drive”. FK is a movement with a hierarchical relationship. The position of each child’s joint is calculated based on the rotation of the parent joint. FK has the smell of moving the whole body.
ik fk
In order to make the animation more expressive, I pulled his eyebrows and nose up while he was dozing off and taking a big breath.

I always keep saving the files to prevent from losing my document as maya crashes.