This week, we learned about destruction simulation in Houdini.
Below is three ways to create object fracture.

To simulate a object falls freely under the influence of gravity, and rebounds after touching the ground.


Destruction:


In node view, we need to tell dopnet that we are going to use fragment rather than just one complete object, so we need to add assemble node.
rbdmaterialfracture is similar to rbdinteriordetail, rbdinteriordetail has the same parameters as rbdmaterialfracture does. By changing the value, we are able to add details inside the object.
