This week, I continued rigging the female character and mainly focussed on skinning and painting skin weights.
It was the first time that I had dealt with a model whose clothes were made separately. In this case, skinning by merely selecting the whole body and the skeleton was impossible.
Initially, I was thinking that I could hide the legs as they were inside the trousers and couldn’t be seen. So, I hid the leg and bound skin by selecting the trousers. However, When I was going through painting skin weights, as she lifted her foot, a hole appeared in her crotch, that’s a bug. Moreover, the trousers have two layers of thickness, it’s very difficult to paint skin weights accurately.



After searching for related information online and asking other students of the course. Luke told me that joints should always be based on the body as the clothes skinning weights could be copied over from the body to them. The main thing to always think about with joint placement is they should be the pivot points of where bones would be inside the body.
