Author Archives: Xijian Hong
FMP 8: Premiere Pro edit
Finally, I imported those two animations into Premiere Pro to edit. I found that the timing of spider-man took off wasn’t quite right, so I adjusted that part and sped it up in Premiere Pro. Also, I added a piece … Continue reading
FMP 6: spider-man blocking continues
This week, I continued blocking out the rest of the moves. It was the last movement but also the most tricky part. The most tricky part was about the legs. Although his leg movement was very small, it contained several … Continue reading
FMP 5: spider-man blocking
This week, I started blocking based on several of Bruce Lee’s iconic moves. There were several points needed to be pay attention to. First one was about timing. As the body moved, it couldn’t go too fast or too slow, … Continue reading
FMP 4: look for reference for second animation
As Bruce Lee was my favourite martial artist when I was a child, and he had many iconic moves, such as one-handed push-ups, stretching before performing, etc. Here, I found some videos of Bruce Lee of his young age. All … Continue reading
FMP 3: Aang polish
This week I found a video on YouTube, studied and understood how feet works. Below is the tutorial. After polish and refinement, I created a camera and found a rendering tutorial on YouTube. Using Arnold:
FMP 2: Aang motion design and blocking
This week I mainly did the motion design and blocking of character Aang, which was shared by Luke. The motion was he took a step forward simultaneously pointed his sword toward what he was looking at, and then he played … Continue reading
FMP 1: conception
At the beginning, I intended to follow the industry procedure and create everything by my own, involving modelling, rigging, animating. The purpose of this idea was that I wanted to improve all of my skills. However, owing to too much … Continue reading
Houdini week 4: lighting and rendering
This week we talked about some courses about materials, lighting and rendering. RGB is the acronym of red, green and blue. “RGB color space” generally refers to “all colors” used in hardware and software SRGB is a specific type of … Continue reading