Category Archives: 3D animation fundamentals
Performance animation
Our assignment at the end of term 1 is to create a performance animation which should last about 10 seconds. At the beginning, I wanted to make a performance outdoors. However, I was unable to find a person who could … Continue reading
Week 7: body mechanics
Reference Keyframes When I selected keyframes, my method was to play the footage back and forward to find out the moments when the character at some key poses or direction of movement change, for examples when the hands and feet … Continue reading
Week 8: phonemes and performance
In this week, we mainly learned about how to import audio into maya as well as to make phoneme animation. The audio which is going to be imported into maya has to be 32000 Hz, 16 bits and wav format. … Continue reading
Week 5: 3DEqualizer tracking
3DEqualizer is a powerful lens motion tracking software, specially designed for 3D movement tracking. Through the highly accurate motion tracking calculation function, it can accurately output a large number of filters from any real shot film, which can be proceeded … Continue reading
Week 3: whole body walk cycle and constraints
This week, our task was to choose one character from resources to create a full body walk cycle. I chose the hottest girl model. Reference A walk cycle can be basically divide into 4 sections: contact, low point, passing, high … Continue reading
Week 1: twelve principles of animation and Bouncing ball
Twelve principles of animation Disney’s twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. In order, they consist of: Squash and stretch Anticipation … Continue reading