Category Archives: 3D animation fundamentals

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Performance animation

Our assignment at the end of term 1 is to create a performance animation which should last about 10 seconds. At the beginning, I wanted to make a performance outdoors. However, I was unable to find a person who could … Continue reading

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Week 7: body mechanics

Reference Keyframes When I selected keyframes, my method was to play the footage back and forward to find out the moments when the character at some key poses or direction of movement change, for examples when the hands and feet … Continue reading

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Week 8: phonemes and performance

In this week, we mainly learned about how to import audio into maya as well as to make phoneme animation. The audio which is going to be imported into maya has to be 32000 Hz, 16 bits and wav format. … Continue reading

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Week 5: 3DEqualizer tracking

3DEqualizer is a powerful lens motion tracking software, specially designed for 3D movement tracking. Through the highly accurate motion tracking calculation function, it can accurately output a large number of filters from any real shot film, which can be proceeded … Continue reading

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Week 3: whole body walk cycle and constraints

This week, our task was to choose one character from resources to create a full body walk cycle. I chose the hottest girl model. Reference A walk cycle can be basically divide into 4 sections: contact, low point, passing, high … Continue reading

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Week 1: twelve principles of animation and Bouncing ball

Twelve principles of animation Disney’s twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. In order, they consist of: Squash and stretch Anticipation … Continue reading

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