Category Archives: Advanced and Experimental 3D Computer Animation Techniques
Houdini week 4: lighting and rendering
This week we talked about some courses about materials, lighting and rendering. RGB is the acronym of red, green and blue. “RGB color space” generally refers to “all colors” used in hardware and software SRGB is a specific type of … Continue reading
Week 9: rendering solo project
This week, I mainly set up the lights and rendered my loin walking cycle. I set up three point lighting, including a key light, a fill light and a back light. I tried to use render farm, but the project … Continue reading
Week 7 & 8: solo project starts
After finishing the collaborative project, this week, I started to do my solo project. My solo project is a lion walking cycle. Why I chose to do this was because all the animations I made before were about human. I … Continue reading
Week 5: division and cooperation
This week, we had a catch up meeting and talked about the division and cooperation. Layne and I are mainly responsible for the animating and Jay focuses more on special effect part such as Bonfire and sandstorm, etc. As for … Continue reading
Week 4: looking for appropriate character
This week, we mainly looked for an appropriate robot as our story’s protagonist. We found many robots, however None of them met our expectations. Some of them are not rigged, we wanted a ready-made rigging role to save our working … Continue reading
Week 3: making storyboard
This week, Lowe was responsible for the storyboard based on the script we made last week. However, there are some problems in it. The montage story in the third line is too simple to be detailed to every shot and … Continue reading
Week 2: script coming out
Scene panoramic view, the vast ruins of the city came a sound of the cabinetIn close-up, the robot repeatedly bumps into the cabinet to get to the place where it normally works (trying to water the flowerless flowerpots at home), … Continue reading
Week 1: finding people to form a team
In the first week, not many things to do, just finding other people of our course to make a team. In the end, we formed a team consisted of Jay, Layne, Lowe and me. We had a meeting on Thursday, … Continue reading
Houdini week 3: desruction
This week, we learned about destruction simulation in Houdini. Below is three ways to create object fracture. To simulate a object falls freely under the influence of gravity, and rebounds after touching the ground. Destruction: In node view, we need … Continue reading