Category Archives: Design for animation, narrative structure & film languages

Presentation – The development and main style of 3D animation

My Topic is “The development and main style of 3D animation” .(PPT1) What you see here is Claymation, Claymation is one of the origins of 3D animation, which every 3D animation enthusiast should understand and master. Among them, outstanding works … Continue reading

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Character and story development in 3 TV series

The Queen’s Gambit This drama tells the growth experience of a female genius from an orphan to a world chess champion. This is a major female lead drama, and it is also a ‘cool drama’. Unlike other dramas of this … Continue reading

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Week 5: story structure

Story circle Dan Harmon created the story cycle, a distillation of the monomyth into 8 steps, which is believed to be universal for any story in any medium. The most basic form is we draw a horizontal line through the … Continue reading

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Week 4: visual culture

Mise en scène Mise en scène is the stage design and arrgement of actors in scenes for a theatre or film production, both in visual arts through storyboarding, visual theme, and cinematography, and in narrative storytelling through direction. Set design … Continue reading

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Week 3: politics affect media

Game Deus Ex: Mankind Divided posited a world of cybernetic enhancements, divided by “mechanical apartheid,” but publisher Square Enix repeatedly denied that its imagery of societal separation and prison camps had anything to do with the real world of racial divisions. Far Cry … Continue reading

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Week 2: film language, history of film, animation and VFX

Film language I. Visual language (the camera) 1. Shot length – how far the camera is from the thing that it’s shooting Shot can be generally be described as wide and tight, that is far or near. Wide shot – … Continue reading

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