Category Archives: Design for animation, narrative structure & film languages
Presentation – The development and main style of 3D animation
My Topic is “The development and main style of 3D animation” .(PPT1) What you see here is Claymation, Claymation is one of the origins of 3D animation, which every 3D animation enthusiast should understand and master. Among them, outstanding works … Continue reading
Character and story development in 3 TV series
The Queen’s Gambit This drama tells the growth experience of a female genius from an orphan to a world chess champion. This is a major female lead drama, and it is also a ‘cool drama’. Unlike other dramas of this … Continue reading
Week 5: story structure
Story circle Dan Harmon created the story cycle, a distillation of the monomyth into 8 steps, which is believed to be universal for any story in any medium. The most basic form is we draw a horizontal line through the … Continue reading
Week 4: visual culture
Mise en scène Mise en scène is the stage design and arrgement of actors in scenes for a theatre or film production, both in visual arts through storyboarding, visual theme, and cinematography, and in narrative storytelling through direction. Set design … Continue reading
Week 3: politics affect media
Game Deus Ex: Mankind Divided posited a world of cybernetic enhancements, divided by “mechanical apartheid,” but publisher Square Enix repeatedly denied that its imagery of societal separation and prison camps had anything to do with the real world of racial divisions. Far Cry … Continue reading
Week 2: film language, history of film, animation and VFX
Film language I. Visual language (the camera) 1. Shot length – how far the camera is from the thing that it’s shooting Shot can be generally be described as wide and tight, that is far or near. Wide shot – … Continue reading